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STEAM stands for Science, Technology, Engineering, Art and Math. Each of these subjects share a common approach and focus. They require gathering information and using evidence to create knowledge or solve problems.
STEAM happens every day naturally as children explore, play and try new things.
STEAM learning includes examining shapes, building forts from cardboard boxes, playing “grocery store”, pouring liquids and other materials, filling and emptying containers of different sizes and mixing paints to create new colors. These are only a few examples. Many of children’s everyday activities use STEAM skills, even if we don’t typically think of them that way.
When children play, they explore and build skills and theories about the world.
When children investigate their environment, they experience a satisfaction that can come from investigation, discovery and solving problems.
S is for SCIENCE
Children are natural scientists. They try to figure out just how the world works by engaging in the scientific method of discovery. They observe, form questions, make predictions, carry out experiments and discuss the results. They test their theories and learn from others.
T is for TECHNOLOGY
When we think of technology, cell phones and computers come to mind. But, technology also stands for any type of man-made object. Technology includes simple tools such as pulleys, wheels, levers, scissors and ramp. As children play with these tools, they learn cause and effect.
E is for ENGINEERING
Engineering applies science, math and technology to solving problems. Engineering is using materials, designing, crafting and building. Engineering helps us understand how and why things work.
A is for ARTS
Active and self-guided discovery is core to arts. Children will engage in painting, pretend play, music and drawing. Art is sensory exploration and is linked to increased self-esteem and positive cognitive development.
M is for Math
Math is numbers, measurement, patterns, geometry and spatial sense. From birth to age 5, children explore everyday math such as shape, size, sequencing, volume, distance and the concepts of “more” and “less”.